﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TowerDefence.Entities.States
{
    /// <summary>
    /// Represents an entity's health. Allows actions which act upon it
    /// to respond to different health levels (e.g. invoking entity's Die action)
    /// </summary>
    public class HealthState : State
    {
        public int Health { get; set; }
    }
}
